012 min
Dark patterns in the Amazon Prime case
In June 2023, the US Federal Trade Commission (FTC) sued Amazon over how people joined and left Prime, its paid membership. The complaint described two problems. One was at the checkout. The other was at the exit.
At the checkout, shoppers saw many offers to join Prime. The FTC said that in some cases the button that completed the order did not make clear that pressing it also started a recurring Prime subscription. So people who only wanted to buy a product could become paying members without meaning to.
Leaving worked the other way. A member first had to find the cancellation path, and the FTC said Amazon made that path hard to find. Then the member was sent through several pages. Those pages offered to keep the membership at a discount, to turn off auto-renew instead, or simply not to cancel. Only after those pages could the member cancel. Press reports said Amazon staff called this process "Iliad", after Homer's long poem about the Trojan War.
Nothing in either flow was broken. Every button did what the code said. The problem was where the effort sat: joining took one press, and leaving took a search and several pages of offers. A difference in effort like this, built to change what people choose, is what designers and regulators call a dark pattern.
In September 2025, Amazon agreed to pay $2.5 billion to settle the case: a $1 billion civil penalty and $1.5 billion in refunds to customers.
021 min
Where the term dark patterns comes from
The FTC called Amazon's designs dark patterns, a name that comes from a UX designer's website. Harry Brignull started the website darkpatterns.org in 2010 to collect and name these designs. A trick with a short name and public examples is easier to recognise and to criticise.
The name borrows from design patterns, the reusable solutions that designers share for common interface problems, such as a search box or a checkout. A dark pattern is reusable too. The difference is the problem it solves. It solves a business problem, such as low sign-ups, and the user pays the cost.
Brignull's list gave each trick a short label, such as roach motel or confirmshaming. The labels spread to research and the press. The site says its terms now appear in laws such as the EU Digital Services Act and the California Privacy Rights Act.
Later the site moved to deceptive.design and changed its term to deceptive patterns. It followed advice from the World Wide Web Foundation's Tech Policy Design Lab to avoid words with harmful associations. Its current definition also covers AI systems, not only apps and websites. Both names are in use today.
032 min
How dark patterns work
Dark patterns like Amazon's rarely state anything false. They work on the shortcuts people use to decide fast.
People skim. A user moving through a checkout reads little, takes the obvious path and accepts what is already selected. A dark pattern puts the business's preferred option on that obvious path. It then adds a known bias:
- The default effect: people tend to keep an option that is already selected. A pre-ticked box for travel insurance uses it.
- Loss aversion: losing something feels worse than gaining the same thing feels good. A cancel screen that lists everything the member "will lose" uses it.
- Social proof: people copy what others seem to be doing. A note that other shoppers are looking at the same hotel room uses it.
- The scarcity principle: things seem more valuable when they seem about to run out. A countdown timer on a sale uses it.
- The framing effect: the same choice feels different when it is worded differently. A decline link that makes the user say they prefer paying full price uses it.
The last tool is effort. Every extra click, page or search is a small cost. Busy people will not pay many small costs to reach an option. So when one option takes more effort than the other, fewer people choose it, even though both options still exist. That is exactly how the Amazon exit worked.
Five questions that make a pattern dark
Every interface pushes users somewhere, so a test is needed. In 2019, the researcher Arunesh Mathur and colleagues proposed five questions for describing how a dark pattern acts on a decision. Their first question asks whether a design puts unequal weight or effort on the choices it offers. The other four ask:
- Covert: is the effect hidden, so the user does not notice the push?
- Deceptive: does the design create a false belief, through a false statement, a misleading one, or a missing fact?
- Hides information: does it hold back facts the user needs, or show them only at the end?
- Restrictive: does it take away choices the user should have?
The Amazon checkout fails the hides-information question. The Amazon exit fails the effort question.
042 min
Common types of dark patterns
Those shortcuts can be used in many ways, so dark patterns have been sorted into named types. Most real flows combine several.
| Type | What it does | Example |
|---|---|---|
| Roach motel | Easy to get into, hard to get out of | A subscription you can start online but cancel only by phone |
| Forced continuity | A free trial turns into a paid plan without a clear warning | A card charged the day a trial ends, with no reminder |
| Hidden costs (drip pricing) | Fees appear only at the last step of checkout | A service fee added on the payment page |
| Bait and switch | The user asks for one thing and gets another | A close icon that starts a download |
| Sneaking and preselection | Extra items or paid options are added or pre-ticked | Insurance added to a flight booking by default |
| Confirmshaming | The decline option uses guilt or shame | A decline link that says the user does not care about their health |
| Misdirection (visual interference) | Design draws the eye to one option and hides another | A large bright Accept button beside a small grey link |
| Trick questions | Confusing wording, such as double negatives | A box that must be unticked to stop offers, worded with two negatives |
| Disguised ads | Ads look like content or like controls | A fake Download button on a download page |
| Privacy zuckering and friend spam | Users share more data, or more contacts, than they meant to | A contact list uploaded and emailed in the user's name |
| Comparison prevention | Prices are shown in ways that are hard to compare | One plan priced per day, another per year |
| Fake urgency and scarcity | False time limits or stock levels | "Only 2 left" when the stock is large |
| Fake social proof | Invented activity or reviews | A pop-up about a purchase that never happened |
| Nagging | The same request again and again | A permission prompt on every visit |
| Forced action | A task is blocked until the user does something unrelated | An account required just to see a price |
| Obstruction | A task the business dislikes is made slow | Account deletion only by post |
| Addictive design | Features built to keep people using a product longer than they planned | Endless feeds, streaks and autoplay |
The Prime case used two of these. The checkout used sneaking. The exit was a roach motel, with nagging offers on the way out.
051 min
Why dark patterns spread
With so many named types, a fair question is why teams keep shipping dark patterns at all. Usually nobody decides to deceive. The trick wins a test.
In 2011, Brignull described this problem with A/B testing. An A/B test shows two versions of a page to different users and keeps the one that gets more sign-ups or sales. A design that tricks people into signing up will usually win more sign-ups than an honest one. So a team that measures only conversion picks the trick, one small test at a time.
Copying adds to this. Small teams copy the checkout and cancel flows of large companies, and copy their tricks with them.
Dark patterns sold as ready-made products
Some dark patterns are not designed by the team at all. They are bought. In 2019, Mathur's team built a crawler and looked at about 53,000 product pages on about 11,000 shopping websites. They found 1,818 dark patterns of 15 types, and 183 websites whose patterns were clearly deceptive. They also found 22 outside companies that sold dark patterns as ready-made products. Many were plugins for popular shop platforms. One plugin let shop owners show pop-ups about recent sales by typing in sales that had never happened.
For a shop owner, fake urgency was a setting, not a design decision. That helps explain why the same patterns appear on unrelated sites.
062 min
How much dark patterns change choices
Dark patterns spread because they work, and experiments have measured how well.
The identity-theft protection experiment
In a 2021 paper, the law scholars Jamie Luguri and Lior Strahilevitz ran an experiment with a large sample of American adults. Each person was told they had been signed up for an identity-theft protection plan. They believed their money was at stake, but no payment was ever taken, and everyone was told the truth at the end. The experiment changed only what a person had to do to decline the plan. One group saw a plain choice. One group saw mild dark patterns. One group saw aggressive ones.
Mild dark patterns doubled the share of people who stayed signed up. With aggressive ones, people stayed signed up more than four times as often as with the plain choice. The mild versions matter most, because nothing in them looks extreme enough to fail a design review.
Knowing about dark patterns does not protect people
A common belief is that careful users can see through these tricks. Strahilevitz tested this with Matthew Kugler, Marshini Chetty and Chirag Mahapatra. More than 1,700 people signed up for a new streaming service as beta testers and made six privacy choices. Half of them were told to make the most privacy-protective choice every time. Some saw nagging, some saw preselected defaults, and some had to click more to protect their data.
Dark patterns still pushed people into privacy choices they would not otherwise have made, including people who had been told to protect their privacy.
Dark patterns are not only a problem for vulnerable users
Another common belief is that dark patterns mainly catch older, poorer or less educated people. The same study found the effect in every group it measured: rich and poor, young and old, men and women, and people at every level of education. The effect depends on attention and effort, not intelligence, and everyone has limited amounts of both.
071 min
Dark patterns in cookie consent pop-ups
Cookie consent pop-ups are one of the most studied places where dark patterns appear, because almost every web user meets them every day. The EU's General Data Protection Regulation (GDPR) says consent to tracking must be freely given, specific, informed and unambiguous. Many pop-ups make one answer much easier than the other.
The consent pop-up study
In 2020, Midas Nouwens and colleagues collected the designs of the five most common consent tools on the top 10,000 websites in the UK, 680 sites in all. Only 11.8% met the minimum requirements the team drew from European law.
The team then tested the eight most common designs with 40 people in a field experiment. Removing the reject option from the first screen raised consent by 22 to 23 percentage points. A percentage point is a direct difference between two percentages, so a rise from 50% to 72% is 22 points.
What did not change consent
The same experiment shows which design details matter. Whether the pop-up was a small banner or a barrier that blocked the whole page made no difference. Showing more detailed choices on the first screen lowered consent by 8 to 20 points. So the position of one option mattered more than the size or style of the whole pop-up.
082 min
Dark patterns in a game: the Fortnite case
Dark patterns are not limited to web pages, as the case of the game Fortnite shows. In December 2022, the FTC announced that Epic Games, the maker of Fortnite, would pay $245 million in refunds over dark patterns and billing practices, plus a separate $275 million penalty under a children's privacy law.
Charges from a single button press
Fortnite players buy in-game items with a currency called V-Bucks. The FTC said the game's button layout was confusing and inconsistent, so one press of a button could make a purchase. Players could be charged while waking the game from sleep mode, while a loading screen was showing, or when pressing a nearby button while trying to preview an item. Until 2018, children could buy V-Bucks just by pressing buttons, with no action from a parent or card holder.
The one thing that differs from the Amazon case is the input. Amazon used words and page layout. Fortnite used the mapping of physical buttons on a controller. A dark pattern can sit in any part of a product that turns an action into a decision.
Punishment for disputing a charge
The second part of the case happened after the purchase. The FTC said Epic locked the accounts of customers who disputed unauthorised charges with their card company. A locked account lost access to everything bought in it, which could be worth thousands of dollars. This is obstruction applied after the sale rather than inside the interface.
Together the two cases show that a dark pattern is not a type of screen. It is any design choice that makes the outcome the business wants easy, and the outcome the user wants costly.
092 min
Dark patterns and the law
Both the Amazon and Fortnite cases ended with regulators, because dark patterns are now a legal problem in many places, not only a design problem.
- United States. The FTC uses the FTC Act, which bans unfair or deceptive practices, and the Restore Online Shoppers' Confidence Act (ROSCA), which covers online subscriptions. In its 2022 report Bringing Dark Patterns to Light, the FTC described dark patterns in online shopping, cookie banners, children's apps and subscription sales.
- European Union. The GDPR sets the rules for valid consent. The EU's Digital Services Act of 2022 bans online platforms from building interfaces that deceive or manipulate their users.
- California. The California Privacy Rights Act uses the term dark patterns in its rules on consent.
The Amazon settlement shows what regulators ask for in return. Amazon must offer an easy way to cancel Prime, using the same method people used to sign up.
A dark pattern does not need intent
A common misreading is that a design only counts as a dark pattern when someone meant to deceive. The Digital Services Act does not ask about intent. Its ban also covers interfaces that seriously weaken a user's ability to make a free and informed decision. So a design that won an A/B test, with nobody planning a trick, can still break the rule. Regulators look at what the design does to the user, and a team cannot defend a pattern by saying it was never meant that way.
102 min
Dark patterns vs. nudges, persuasion and bad design
The law draws a line, but designers still need to tell dark patterns apart from ordinary persuasion. Every interface pushes users somewhere. The difference is whose interest the push serves, and whether the user can see it and undo it.
| Concept | Who benefits | Can the user see it and undo it? | Example |
|---|---|---|---|
| Dark pattern | The business, at the user's cost | Often not | Paid insurance pre-ticked at checkout |
| Persuasive design | The business and the user | Yes | A clear reminder that a basket still holds items |
| Nudge | The user, by the user's own goals | Yes, with an easy opt-out | Retirement saving switched on by default, easy to switch off |
| Sludge | Nobody, or the business | Sometimes | A refund that needs a printed form sent by post |
| Bad design | Nobody | Yes, once found | A cancel link hidden by a layout bug |
A nudge comes from choice architecture, the idea that the way choices are arranged changes what people pick. A dark pattern uses the same tools, aimed at the business's goal instead of the user's. Behavioural economists use the word sludge for friction that makes a good choice harder. Many dark patterns, such as the roach motel, are a kind of sludge.
The line between a dark pattern and bad design is the direction of the error and how long it stays. One confusing button is a usability bug. A confusing button that always fails in the business's favour, and stays in place after complaints, is a pattern.
Friction is not always bad either. A confirmation step before deleting an account protects the user. The test is whose mistake the friction prevents.
112 min
How to avoid building dark patterns
A product team can keep dark patterns out of its own work with a few concrete rules. Each one comes from a case above.
Make leaving as easy as joining.
If signing up takes one screen, cancelling should take about one screen, by the same method. The Amazon order now requires exactly this.
Give accept and decline equal weight.
Same size, same contrast, same screen. In the consent study, moving one option off the first screen changed consent by more than 20 points.
Leave paid extras unticked.
Let people add them.
Show the full price the first time a price appears.
No fees on the last screen.
Use urgency and stock messages only when they are true.
Drive them from real data, never from a plugin setting.
Write decline options in neutral words.
"No thanks" is enough.
Judge a test by more than conversion.
Also track refunds, chargebacks, cancellations in the first month and support contacts. A version that wins on sign-ups and loses on these is probably a trick.
Designers often face conversion targets. With stakeholders, the useful argument is the later cost: refunds, support load, lost trust and, for Amazon, $2.5 billion.
These rules have a limit. Removing all friction can hurt users too. An action that cannot be undone, such as deleting an account or sending money, needs a confirmation step. An honest design keeps the friction that protects the user and removes the friction that protects revenue.
121 min
How to spot dark patterns in a product
Even with those rules, dark patterns can enter a product through a test result or a copied flow, so teams need ways to find them. Most dark patterns leave traces in data a team already has:
- Cancelling takes many more steps than signing up. Count the screens in both flows.
- Support tickets ask how to cancel, or why a charge appeared.
- Chargebacks or refund requests rise after a design change.
- Opt-in rates are far above what users say they want in surveys or interviews.
- Many users cancel on the day a free trial turns into a paid plan.
- A reject or decline option appears only on a second screen.
Users can watch for the same signs from the other side. Check the basket before paying, look for pre-ticked boxes, and set a reminder before a free trial ends. Researchers are also building tools that find dark patterns automatically by scanning pages, the way Mathur's crawler did.
When a team finds one of these signs, the decision is simple: change the flow before a regulator or a refund queue makes the decision for it.
?3 questions
Questions people ask
Is a free trial a dark pattern?
Is a countdown timer always a dark pattern?
Where can I report a dark pattern?
§11 sources
Sources
Brignull, H. Deceptive Patterns: About. deceptive.design (site started 2010 as darkpatterns.org).
Brignull, H. Deceptive Patterns (home page and current definition).
Brignull, H. (2011). Dark Patterns: Deception vs. Honesty in UI Design. A List Apart.
Federal Trade Commission (21 June 2023). FTC Takes Action Against Amazon for Enrolling Consumers in Amazon Prime Without Consent and Sabotaging Their Attempts to Cancel.
Show all 11 sourcesShow fewer sources
Federal Trade Commission (25 September 2025). FTC Secures Historic $2.5 Billion Settlement Against Amazon.
Federal Trade Commission (15 September 2022). FTC Report Shows Rise in Sophisticated Dark Patterns Designed to Trick and Trap Consumers (on the report Bringing Dark Patterns to Light).
Mathur, A., Acar, G., Friedman, M. J., Lucherini, E., Mayer, J., Chetty, M., & Narayanan, A. (2019). Dark Patterns at Scale: Findings from a Crawl of 11K Shopping Websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW). Full text:
Nouwens, M., Liccardi, I., Veale, M., Karger, D., & Kagal, L. (2020). Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence. CHI 2020.
University of Chicago Law School (9 January 2025). Dark Patterns: Can Consumers Break Out? A news article on Luguri & Strahilevitz (2021), Shining a Light on Dark Patterns, Journal of Legal Analysis, and on Kugler, Strahilevitz, Chetty & Mahapatra, Can Consumers Protect Themselves Against Dark Patterns?
Federal Trade Commission (19 December 2022). Fortnite Video Game Maker Epic Games to Pay More Than Half a Billion Dollars over FTC Allegations of Privacy Violations and Unwanted Charges.
European Union (2022). Regulation (EU) 2022/2065, the Digital Services Act, Article 25.