Every term worth knowing — a concept library for designers, PMs, engineers, founders, and tech leaders. Page 2 of 11.
All 1214 concepts, page 2 of 11
Design

Prototype testing
Design

Proximity
AI & Engineering

Chain of Thought
Design

Chunking
Psychology

Common Ground
AI & Engineering

Fine-Tuning
Business

Lifetime Value
Psychology

Nudge Theory
Business

Precision
Psychology
Scarcity Principle
People value an option more, and act sooner, when it looks limited in quantity, time, or who can get it.
Design

Scenarios
AI & Engineering

Self-Attention
Business

Survivorship Bias
Design

The Necessity of Choice
Design

Visual Noise
Product

Wireframing
AI & Engineering

Bias-Variance Tradeoff
Business

Bounded Rationality
Marketing

Brand Identity
Marketing
Consumer Psychology
The study of how people notice, judge, choose and use what they buy, including motives they cannot name.
Design

Design Tokens
Psychology

Halo Effect
Research

Journey mapping
Research

Occam's Razor
AI & Engineering

Reinforcement Learning from Human Feedback
Design

Signifiers
Design

WCAG 2.1 AA
Psychology

Authority Bias
Psychology

Cognitive Dissonance
Psychology
Cognitive Load Theory
A theory that learning fails when a task asks working memory to hold more new items than it can, and that design should cut the extra demand.
Design

Leading
Design

Mode Error
Psychology

Narrative fallacy
Business

Pain of Paying
Design

Universal Design
Design

Accessibility evaluation
Marketing

Affect Heuristic
Research

Analytical Honesty
Psychology

Anthropomorphism
Psychology
Bandwagon Effect
The tendency to favour a belief, product or choice more because many other people already favour it.
Business

Bundling and Unbundling
Design

Color Theory
Marketing

Humanization
Marketing

Segmentation
Design

Tesler's Law
AI & Engineering

Agent Loop
AI & Engineering

Few-Shot Learning
Research

Field Testing
Design

Figure-Ground
Psychology
Fogg Behavior Model
The Fogg Behavior Model says a behavior happens only when motivation, ability and a prompt are all present at the same moment.
Product

Forcing Function
Psychology

Gestalt Psychology
Marketing

Hook
AI & Engineering

Loss Function
Marketing

Price Anchoring
Marketing

Priming
AI & Engineering

Prompt Injection Attacks
Marketing

Search Engine Optimisation (SEO)
Marketing

Search Intent
Marketing
Tone of Voice
Tone of voice is how a brand or writer sounds in words, shown through formality, humor, respect and enthusiasm.
Psychology

Action Bias
Design

Banner blindness
Design

Law of Common Region
Design

Legibility vs Readability
Business

Recall
Design

Typography Scale
Design

Visual Anchors
Design

Visual Weight
AI & Engineering

Activation Function
Product
Compromise Effect
People tend to choose the middle option in a set, so adding a more extreme option can raise the share of the option that becomes the middle one.
Design

Continuity
Marketing

Decoy Effect
Design

F-Pattern
Psychology

Gamification
Psychology

Hindsight Bias
Psychology

Inattentional Blindness
Product

Internal Trigger
Design

Meaningful Friction
Product

Parkinson’s Law
AI & Engineering
Postel's Law
A design rule for software that exchanges messages: send strictly by the specification, and accept small deviations when their meaning is clear.
Psychology

Preattentive Attributes
AI & Engineering

AI Alignment
Marketing

Barriers to Purchase
Psychology

Choice Closure
Product

Double Diamond
Design

Gulf of Execution
Psychology

Hedonic Treadmill
Psychology

IKEA Effect
Design

Libertarian Paternalism
Design
Metaphorical Mapping
The set of pairs that carries what people know about a familiar domain, like a wastebasket, onto an unfamiliar one, like deleting files on a computer.
Design

Mind mapping
Product

Next Action
AI & Engineering

Online Learning
Design

Peak-End Rule
Psychology

Self-Efficacy
AI & Engineering

Self-Supervised Learning
AI & Engineering

Backpropagation
Marketing

Brand Story
Design

Change Blindness
AI & Engineering
Data Leakage
In machine learning, information reaching a model during training that it would not have at prediction time, producing test scores that do not survive deployment.
Marketing

Game Theory
Psychology

Hawthorne Effect
Psychology

Hyperbolic Discounting
Product

Kano model
Psychology

Law of Prägnanz
Product

Participatory design
Business

Poka-Yoke
Psychology

Affordance Blindness
Psychology

Closure
Product
Empathy maps
An empathy map is a one-page diagram that organises what a team knows about a user into what they say, think, do and feel.
Marketing

Exclusivity
Business

F1 Score
Design

Information Scent
Product

Mental model diagrams
Psychology

Miller's Law
Marketing

Reference Point
Research

Sampling
Research

Abductive Reasoning
Design

Atomic Design
Business
AUC
The area under a classifier's ROC curve: the probability that the model scores a random positive example higher than a random negative one, across every possible cutoff.